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[Bot] NPM Packages Release UE5.7#811

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github-actions[bot] wants to merge 1 commit intoUE5.7from
changeset-release/UE5.7
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[Bot] NPM Packages Release UE5.7#811
github-actions[bot] wants to merge 1 commit intoUE5.7from
changeset-release/UE5.7

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@github-actions github-actions Bot commented Apr 23, 2026

This PR was opened by the Changesets release GitHub action. When you're ready to do a release, you can merge this and publish to npm yourself or setup this action to publish automatically. If you're not ready to do a release yet, that's fine, whenever you add more changesets to UE5.7, this PR will be updated.

Releases

@epicgames-ps/lib-pixelstreamingfrontend-ue5.7@0.3.0

Minor Changes

  • 72c5c53: Added Viewport Resolution Scale parameter to request higher resolution streams on small screens

Patch Changes

  • c3e46a8: - Addressing security issues raised by dependabot. (glob, js-yaml, playwright)
    • Added lint npm script to the root project. Running npm run lint will now run linting over all packages.
  • 5696f2e: Make npm run lint work regardless of the directory it's invoked from. Each workspace's eslint.config.mjs now pins parserOptions.tsconfigRootDir to import.meta.dirname, so parserOptions.project resolves relative to the config file's own directory rather than whichever CWD typescript-eslint happens to pick by default. Previously the six workspace configs prefixed project with the workspace directory (e.g. 'Common/tsconfig.cjs.json'), which only worked under one specific typescript-eslint version's resolution behavior and broke CI when run from within the workspace.
  • Updated dependencies [c3e46a8]
  • Updated dependencies [5696f2e]
    • @epicgames-ps/lib-pixelstreamingcommon-ue5.7@0.1.5

@epicgames-ps/lib-pixelstreamingfrontend-ui-ue5.7@0.2.0

Minor Changes

  • 72c5c53: Added Viewport Resolution Scale parameter to request higher resolution streams on small screens

Patch Changes

  • c3e46a8: - Addressing security issues raised by dependabot. (glob, js-yaml, playwright)
    • Added lint npm script to the root project. Running npm run lint will now run linting over all packages.
  • 5696f2e: Make npm run lint work regardless of the directory it's invoked from. Each workspace's eslint.config.mjs now pins parserOptions.tsconfigRootDir to import.meta.dirname, so parserOptions.project resolves relative to the config file's own directory rather than whichever CWD typescript-eslint happens to pick by default. Previously the six workspace configs prefixed project with the workspace directory (e.g. 'Common/tsconfig.cjs.json'), which only worked under one specific typescript-eslint version's resolution behavior and broke CI when run from within the workspace.
  • Updated dependencies [72c5c53]
  • Updated dependencies [c3e46a8]
  • Updated dependencies [5696f2e]
    • @epicgames-ps/lib-pixelstreamingfrontend-ue5.7@0.3.0

@epicgames-ps/lib-pixelstreamingsignalling-ue5.7@0.3.0

Minor Changes

  • 9308aa4: Make the REST API reachable when Wilbur is started with --rest_api but without --serve. Previously the Express app that hosts the /api/* routes was only bound to an HTTP listener inside the serve branch, so with --serve=false --rest_api=true the listener never started and requests were answered by the WebSocket upgrade handler on the player port (426 Upgrade Required). The HTTP listener now starts whenever rest_api or serve is set. Static file serving and the homepage route are gated by a new IWebServerConfig.serveStatic flag (the port listener runs independently of static serving), and the rate limiter is registered before any route handlers so the homepage and any downstream-registered routes are all rate-limited. Wilbur logs at startup which mode it is running in.

Patch Changes

  • c3e46a8: - Addressing security issues raised by dependabot. (glob, js-yaml, playwright)
    • Added lint npm script to the root project. Running npm run lint will now run linting over all packages.
  • 5696f2e: Make npm run lint work regardless of the directory it's invoked from. Each workspace's eslint.config.mjs now pins parserOptions.tsconfigRootDir to import.meta.dirname, so parserOptions.project resolves relative to the config file's own directory rather than whichever CWD typescript-eslint happens to pick by default. Previously the six workspace configs prefixed project with the workspace directory (e.g. 'Common/tsconfig.cjs.json'), which only worked under one specific typescript-eslint version's resolution behavior and broke CI when run from within the workspace.
  • Updated dependencies [c3e46a8]
  • Updated dependencies [5696f2e]
    • @epicgames-ps/lib-pixelstreamingcommon-ue5.7@0.1.5

@epicgames-ps/lib-pixelstreamingcommon-ue5.7@0.1.5

Patch Changes

  • c3e46a8: - Addressing security issues raised by dependabot. (glob, js-yaml, playwright)
    • Added lint npm script to the root project. Running npm run lint will now run linting over all packages.
  • 5696f2e: Make npm run lint work regardless of the directory it's invoked from. Each workspace's eslint.config.mjs now pins parserOptions.tsconfigRootDir to import.meta.dirname, so parserOptions.project resolves relative to the config file's own directory rather than whichever CWD typescript-eslint happens to pick by default. Previously the six workspace configs prefixed project with the workspace directory (e.g. 'Common/tsconfig.cjs.json'), which only worked under one specific typescript-eslint version's resolution behavior and broke CI when run from within the workspace.

@epicgames-ps/wilbur@3.0.2

Patch Changes

  • 5696f2e: Make npm run lint work regardless of the directory it's invoked from. Each workspace's eslint.config.mjs now pins parserOptions.tsconfigRootDir to import.meta.dirname, so parserOptions.project resolves relative to the config file's own directory rather than whichever CWD typescript-eslint happens to pick by default. Previously the six workspace configs prefixed project with the workspace directory (e.g. 'Common/tsconfig.cjs.json'), which only worked under one specific typescript-eslint version's resolution behavior and broke CI when run from within the workspace.
  • 9308aa4: Make the REST API reachable when Wilbur is started with --rest_api but without --serve. Previously the Express app that hosts the /api/* routes was only bound to an HTTP listener inside the serve branch, so with --serve=false --rest_api=true the listener never started and requests were answered by the WebSocket upgrade handler on the player port (426 Upgrade Required). The HTTP listener now starts whenever rest_api or serve is set. Static file serving and the homepage route are gated by a new IWebServerConfig.serveStatic flag (the port listener runs independently of static serving), and the rate limiter is registered before any route handlers so the homepage and any downstream-registered routes are all rate-limited. Wilbur logs at startup which mode it is running in.
  • Updated dependencies [c3e46a8]
  • Updated dependencies [5696f2e]
  • Updated dependencies [9308aa4]
    • @epicgames-ps/lib-pixelstreamingsignalling-ue5.7@0.3.0

@github-actions github-actions Bot force-pushed the changeset-release/UE5.7 branch 7 times, most recently from 185aeea to 73fb08f Compare April 24, 2026 01:39
@github-actions github-actions Bot force-pushed the changeset-release/UE5.7 branch from 73fb08f to 9605309 Compare April 24, 2026 02:03
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